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Posted By Jose Cardoso on May 21, 2014 I”m the underdog in this competition. I”m not used to the attention; it”s more my team”s suit to soak it up, so it was easy for me to pass the credit on to them. And when she”s not happy, she drags everyone down with her until she gets what she wants.
Oh contraire, says Dog Sled Saga, it”s a career that”s entirely in your control. On one hand, it”s a representation of a sport championed by few in game form.
But on the other, it”s a deeper exploration of simulation, management and lite-RPG systems all in one unique mold.
Dan Fitzgerald and Lisa Bromiel – the duo behind the project – explain that their inspiration for the “towny” atmosphere and layered mechanics comes from “midwest winters,” also drawing on elements of XCOM, Pokemon and TV series Twin Peaks, and having in mind to model “human-animal relationships” with the racing component casino online as its vehicle.
Essentially, the objectives are similar to franchises like Football Manager, but instead of overseeing a club of athletes, you”re responsible for a small huddle of sled dogs; and instead of strictly implementing strategies, it”s a combination of strategy and real-time play.
Dues must be paid to maintain league membership, funds for which racing will allocate, while new hires offer opportunities of rest and recovery to trailing or misbehaving team members.
Attending to the happiness levels of your team members also makes Dog Sled Saga part pet sim but with consequences, for tied to this are two systems: fame, where special actions like making a catch while in the air will merit attention from the crowds, and faults, which can break your streak of victory.
Next to individual strengths such as good catching ability and speed bursts, there exist weaknesses, or faults, that can cripple your team if left unaddressed.
Pride and greed are two, but the damage won”t be seen in full force until later on in your career when you make costly mistakes (like squandering dog treats) during long, high-pressure races.
“I have to admit that gameplay tuning was a new challenge for me at the start of this project,” says Fitzgerald.